public abstract class VoidEntitySystem extends EntitySystem
You can use this system if you need to execute some game logic and not have to concern yourself about aspects or entities.
world| Constructor and Description |
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VoidEntitySystem()
Creates a new VoidEntitySystem.
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| Modifier and Type | Method and Description |
|---|---|
protected void |
processEntities(ImmutableBag<Entity> entities)
Any implementing entity system must implement this method and the logic
to process the given entities of the system.
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protected abstract void |
processSystem()
Override to implement behavior when this system is called by the world.
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added, added, begin, changed, changed, check, checkProcessing, deleted, deleted, disabled, dispose, enabled, end, getActives, initialize, inserted, isEnabled, isPassive, process, removed, setEnabled, setPassive, setWorldprotected final void processEntities(ImmutableBag<Entity> entities)
EntitySystemprocessEntities in class EntitySystementities - the entities this system contains.protected abstract void processSystem()
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